
Wildermyth has a fairly primitive comic art style that won’t appeal to everyone. I’ve played a number of forgettably boring games that were beautiful to look at.

In a review I usually leave this section to the end, because I think good gameplay is far more important than how a game looks or sounds.

Still, I picked up Wildermyth, because it was advertised as story and character heavy, as well as capturing the feel of a tabletop game, which I found intriguing at the same time as I found it hard to believe. I’ve found procedural generation in more classic rpgs almost always inferior to hand placed material, though. I’ve played some roguelikes I’ve enjoyed for 20 hours or so, but others invest hundreds of hours in these games. Random treasure works in some games, like Diablo for instance. In theory it sounds great, in practice I usually find it disappointing. Procedural generation is one of those things with me.
